The BASIS provides a forum for the free exchange of information related to addiction, and public access to the latest scientific developments and resources in the field. Our aim is to strengthen worldwide understanding of addiction and minimize its harmful effects. The Division on Addiction, Cambridge Health Alliance, a Harvard Medical School teaching hospital.
This week, The DRAM reviews a study by Cheryl L. Currie and colleagues that investigated the association between maternal adverse childhood experiences and patterns of binge drinking during pregnancy.
Read more →
This week, The WAGER reviews a study by Christopher Dennison and colleagues that examined whether problem gambling predicts later involvement in crime even after taking into account background characteristics that predict both gambling and crime.
Read more →
This week STASH reviews an article by Atheendar S. Venkataramani and his colleagues that investigates the association between automotive assembly plant closures and opioid overdose mortality in 112 manufacturing counties across the United States.
Read more →
This week, ASHES reviews an article by Meghan Morean and her colleagues looking at adolescents' perception of nicotine strength in JUUL’s, and whether user status influences these perceptions.
Read more →
Video games often contain ‘adult’ content that may not be appropriate for younger players, such as gambling and alcohol, tobacco, and other substance use. Addiction & the Humanities explores the pervasiveness and portrayal of these themes within video games and discusses the implications they may have on stakeholders and consumers – including children and adolescents.
This week, Addiction & the Humanities looks at a portrayal of Gambling Disorder in Uncut Gems, a film that depicts the story of a New York City jewelry dealer who continues to gamble despite his increasing debt.
Depictions of tobacco use are on the rise in programming found on streaming platforms. This week, Addiction & the Humanities investigates smoking imagery in popular shows that attract young viewers, such as Netflix’s Stranger Things.