The BASIS provides a forum for the free exchange of information related to addiction, and public access to the latest scientific developments and resources in the field. Our aim is to strengthen worldwide understanding of addiction and minimize its harmful effects. The Division on Addiction, Cambridge Health Alliance, a Harvard Medical School teaching hospital.
This week, STASH reviews a 2019 study by Elizabeth Aston and colleagues that sought to better understand how recreational marijuana users perceive marijuana vaping.
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This week, ASHES reviews a qualitative study by Patricia McDaniel and Susan Forsyth that explored the tobacco industry’s use of video games as marketing and promotional tools throughout the years.
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This week, Addiction & the Humanities looks at a portrayal of Gambling Disorder in Uncut Gems, a film that depicts the story of a New York City jewelry dealer who continues to gamble despite his increasing debt.
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This week, The DRAM reviews a study by Christal L. Badour and colleagues that examined gender differences in alcohol-related outcomes and recent sexual violence victimization and perpetration among adolescents.
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This week, the WAGER reviews an article by Alessia Passanisi and her colleagues that looks at how low levels of mindfulness can influence the relationship between dysfunctional personality traits and problem gambling in adolescents.
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This week, STASH reviews a study by Lara Kroenecke and colleagues that examined the effects of substance use on changes in personality, life satisfaction, and self-esteem.
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Video games often contain ‘adult’ content that may not be appropriate for younger players, such as gambling and alcohol, tobacco, and other substance use. Addiction & the Humanities explores the pervasiveness and portrayal of these themes within video games and discusses the implications they may have on stakeholders and consumers – including children and adolescents.
This week, Addiction & the Humanities looks at a portrayal of Gambling Disorder in Uncut Gems, a film that depicts the story of a New York City jewelry dealer who continues to gamble despite his increasing debt.
Depictions of tobacco use are on the rise in programming found on streaming platforms. This week, Addiction & the Humanities investigates smoking imagery in popular shows that attract young viewers, such as Netflix’s Stranger Things.