The BASIS provides a forum for the free exchange of information related to addiction, and public access to the latest scientific developments and resources in the field. Our aim is to strengthen worldwide understanding of addiction and minimize its harmful effects. The Division on Addiction, Cambridge Health Alliance, a Harvard Medical School teaching hospital.
This week, ASHES reviews an article by Luisa Flor and colleagues that assessed the effect of tobacco restrictions on smoking prevalence across 155 countries.
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This week, The DRAM reviews a study by Sarah Ehlke and colleagues that examined the role of microaggressions in bisexual+ women's drinking behavior.
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This week, The WAGER reviews a study by David Zendle and colleagues that examined the association between problem gambling symptoms and money spent on physical booster packs of trading cards, such as Pokemon.
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This week, STASH reviews a study by Diego Bufquin and colleagues that investigated the relationships between work status, mental health, substance use, and career turnover intention among restaurant employees during the COVID-19 pandemic.
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Video games often contain ‘adult’ content that may not be appropriate for younger players, such as gambling and alcohol, tobacco, and other substance use. Addiction & the Humanities explores the pervasiveness and portrayal of these themes within video games and discusses the implications they may have on stakeholders and consumers – including children and adolescents.
This week, Addiction & the Humanities looks at a portrayal of Gambling Disorder in Uncut Gems, a film that depicts the story of a New York City jewelry dealer who continues to gamble despite his increasing debt.
Depictions of tobacco use are on the rise in programming found on streaming platforms. This week, Addiction & the Humanities investigates smoking imagery in popular shows that attract young viewers, such as Netflix’s Stranger Things.