The BASIS provides a forum for the free exchange of information related to addiction, and public access to the latest scientific developments and resources in the field. Our aim is to strengthen worldwide understanding of addiction and minimize its harmful effects. The Division on Addiction, Cambridge Health Alliance, a Harvard Medical School teaching hospital.
This week, The DRAM reviews a study by Younkyoung Kim and colleagues that examined how a web-based alcohol prevention program influenced elementary school students’ perspectives of alcohol.
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This week, The WAGER reviews a study by Ana Estévez and colleagues that examined the relationship between shame and blame, and problem gambling severity, as well as how emotion regulation mediates this relationship.
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This week, STASH reviews a study by Scott G. Weiner and colleagues that evaluates the presence of stigmatizing language in clinical notes for patients with substance-related diagnoses.
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This week, ASHES reviews a study by Kathleen J. Porter and colleagues that examined the different factors that facilitate and/or deter tobacco use among newly enlisted Airmen in technical training.
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Video games often contain ‘adult’ content that may not be appropriate for younger players, such as gambling and alcohol, tobacco, and other substance use. Addiction & the Humanities explores the pervasiveness and portrayal of these themes within video games and discusses the implications they may have on stakeholders and consumers – including children and adolescents.
This week, Addiction & the Humanities looks at a portrayal of Gambling Disorder in Uncut Gems, a film that depicts the story of a New York City jewelry dealer who continues to gamble despite his increasing debt.
Depictions of tobacco use are on the rise in programming found on streaming platforms. This week, Addiction & the Humanities investigates smoking imagery in popular shows that attract young viewers, such as Netflix’s Stranger Things.